Large Town: Kèr Drfiēkāb Iē̼ej̼ù

Kèr Drfiēkāb Iē̼ej̼ù

Kèr Drfiēkāb Iē̼ej̼ù
Example Tauric architecture.
StateTetbur Commune
ProvenceDuvez̄ate Region
RegionJänf-kedghup Brushlands
Founded1225
Community LeaderElder Astetra Wynn
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5144 m (16876 ft)
Average Yearly Precipitation80 cm/y (31 in/y)
Population1518
Population Density253 people per km2 (759 people per mi2)
Town AuraSummoning
Naming
Native nameKèr Drfiēkāb Iē̼ej̼ù
PronunciationDrfiē /kəˑb ˈj̼ej̼ʊ/
Direct Translation[pride] [homosexual]
Translation[Not Yet Translated]

Kèr Drfiēkāb Iē̼ej̼ù (Drfiē /kəˑb ˈj̼ej̼ʊ/ [pride] [homosexual]) is a subtropical Large Town located in the Duvez̄ate Region of the Tetbur Commune.

The name Kèr Drfiēkāb Iē̼ej̼ù is derived from the Tauric language, as Kèr Drfiēkāb Iē̼ej̼ù was founded by Idatine Powys, who was culturaly Tauric.

Climate

Kèr Drfiēkāb Iē̼ej̼ù has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Kèr Drfiēkāb Iē̼ej̼ù receives an average of 80 cm/y (31 in/y) of precipitation, most of which comes in the form of rain during the spring. Kèr Drfiēkāb Iē̼ej̼ù covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5144 m (16876 ft) above sea level.

Overview

Kèr Drfiēkāb Iē̼ej̼ù was founded durring the early 13th century in winter of the year 1225, by Idatine Powys. The establishment of Kèr Drfiēkāb Iē̼ej̼ù was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kèr Drfiēkāb Iē̼ej̼ù's construction back out of the project. Idatine Powys pushed on reguardles, and Kèr Drfiēkāb Iē̼ej̼ù was finished, but starts off as a terible place to live.

Kèr Drfiēkāb Iē̼ej̼ù was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kèr Drfiēkāb Iē̼ej̼ù is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kèr Drfiēkāb Iē̼ej̼ù is buildings are arranged arround a network of restrictive carved bedrock streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The somewhat suffishent have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Kèr Drfiēkāb Iē̼ej̼ù is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This town is as a necropolice.

Civic Infrastructure

Kèr Drfiēkāb Iē̼ej̼ù has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Drfiēkāb Iē̼ej̼ù. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Drfiēkāb Iē̼ej̼ù's parks.

Kèr Drfiēkāb Iē̼ej̼ù has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Drfiēkāb Iē̼ej̼ù.

Kèr Drfiēkāb Iē̼ej̼ù has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Drfiēkāb Iē̼ej̼ù has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Drfiēkāb Iē̼ej̼ù has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Drfiēkāb Iē̼ej̼ù's public wards, blessings, and other arcane systems.

Kèr Drfiēkāb Iē̼ej̼ù possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Kèr Drfiēkāb Iē̼ej̼ù's grid is powered by a direct leyline tap.

Kèr Drfiēkāb Iē̼ej̼ù's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kèr Drfiēkāb Iē̼ej̼ù has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Drfiēkāb Iē̼ej̼ù's natural decorations nor waterways.

Kèr Drfiēkāb Iē̼ej̼ù has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Drfiēkāb Iē̼ej̼ù has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Kèr Drfiēkāb Iē̼ej̼ù might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Kèr Drfiēkāb Iē̼ej̼ù's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Kèr Drfiēkāb Iē̼ej̼ù tiny harmless tornadoes plague the town.

The Spider, Ogre (Huge) near Kèr Drfiēkāb Iē̼ej̼ù are known to be more aggressive than normal.

Kèr Drfiēkāb Iē̼ej̼ù's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Enchantment energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6208 m2
    • Cattle and Similar Creatures: 379
    • Poultry: 4554
    • Swine: 303
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 151

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 6

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

480 of Kèr Drfiēkāb Iē̼ej̼ù's population work within a Foundational Occupation.

932 of Kèr Drfiēkāb Iē̼ej̼ù's population do not work in a formal occupation, but do contribute to the local economy. 106 (7%) are noncontributers.

Points of Interest

The roads leading into Kèr Drfiēkāb Iē̼ej̼ù possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a suit of Ring armour of Mysticism, an a suit of Ring armour imbued with potent amounts of Mysticism energies was created in Kèr Dimqíh by in time immemorial, reportedly some time during the early 2nd century.

History